First online point and click games focused on escaping locked rooms. Players must find keys through puzzles and manipulate objects. Hidden clues help solve logic puzzles
Cognitive skills are mental abilities for processing, learning, and reasoning. Cognition peaks in adolescence and young adulthood. Infants can recognize caregivers as early as two months old. Cognitive skills develop through childhood with increasing complexity
Hobby is a regular activity done for enjoyment during free time. Eight main categories: physical, creative, mental, musical, collecting, food/drink, games/puzzles, model/woodworking. Popular hobbies include reading, puzzles, walking, cooking, gardening, yoga
Mental age measures typical cognitive capacity at a specific age. Alfred Binet introduced concept in 1905 for early cognitive testing. Current IQ tests use statistical distributions instead of mental age. Thurstone (1926) criticized mental age concept's ambiguity
6x8 grid with random letters arranged in 8 rows and 6 columns. Players must drag letters to form words containing more than three letters. Correct words appear light blue, incorrect ones are colored blue. Game includes plus word challenge requiring opposite-ending letters
Write a 17-second manifestation using gratitude and emotion. Use kinaesthetic words that resonate with desired energy. Write manifestation in present tense without "will" or "want"