FBX is a universal 3D model format developed by Kaydara in 2006. Supports meshes, lights, cameras, empties, armatures, animations. Can be stored as ASCII or Binary format. Currently owned by Autodesk
3DFace draws single mesh face. 3View and 4View set up three and four-viewport workspaces. About displays Rhino version and license information. AddGuide adds temporary infinite guide/construction line
Begin by gathering references and sketching if you're comfortable. Enable Round Cube and Mirror Modifier in Blender Preferences
Intel's Open Path Guiding Library integration for CPU-based path tracing. New auto-masking tools for cavity, viewpoint, and area-based masking. Improved UV editing with geometry-based relax brush method
Insert Vertex Tool creates vertices by clicking on edges. Connect Tool requires selecting opposite edge and specifying segment count. Quick Slice creates vertices by cutting across model surface. Slice Plane offers more control with yellow bounding box
Polygons are 2D shapes used to create 3D meshes. Every polygon requires at least three vertices and edges. Triangles (3 vertices) and quads (4 vertices) are industry standard. N-Gons (more than 4 vertices) should be avoided