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Godot Input Handling Methods
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- Main Approaches
- Input handling can be done in _process(delta) or _input(event) methods
- Input Map is recommended for handling multiple button actions
- Polling Input
- Polling allows checking button presses in _process(delta)
- Input events can be registered for specific frames
- Mouse inputs can be handled directly or through Input Map
- InputEvent Handling
- _input(event) method handles registered input events
- Event.is_action() checks if specific button action is pressed
- Event.is_echo() ensures event is registered only once
- Event.is_pressed() checks if button is pressed first time
- Additional Features
- Input events can be filtered by type (mouse, keyboard)
- Unhandled input events can be caught using special code