Outposts can be built outside towns or deep in wilderness. Territory selection affects tax collectors and faction visits. Prospecting needed for resources like copper, iron, and farming. Research required before building shelters and advanced technologies
Town houses provide safe base for early game rest and recovery. Building in wild requires materials, is raided, and faces taxes. Desert bases face high United Cities tax unless favorable
Season length can be maximized for crafting or skipping rest of season. Winter requires warm clothing up to +75 cold resistance. Piastovia notice board tasks provide easy money
Lich has created a timeless loop in the world. Players use mystical cards to place enemies and terrain along expedition loops. Game features unlockable classes and cards for each expedition. Players must recover loot and expand their camp to complete loops
Lonely Lighthouse provides shelter and supplies near forge. Located in middle of region, accessible via wooden bridge
Outposts are self-sufficient settlements for player and squadmates. Players can build buildings, discover tech, and produce their own supplies