Dust II was created by David Johnston as a successor to Dust in 2001. Map features two main choke points: Middle, Long A, and B Tunnels. Designed with simplicity and balance, maintaining Dust's basic structures. Original "Long A" was added due to engine space limitations
Dust II is a popular bomb defusal map with balanced gameplay. Map features pathways for easy movement and infiltration. Middle, tunnels, side, and bombsites have highest conflict
North African desert town map with contrasting tunnels and open spaces. Bombsite A offers long-range combat with iconic "Goose" area. Bombsite B accessible through narrow tunnels with window view. Features sandy appearance and recognizable "Catwalk" callout