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Light Objects in Blender
docs.blender.org/manual/en/latest/render/lights/light_object.htmlYapay zekadan makale özeti
- Basic Types
- Point light emits uniform light in all directions, visualized as a circled dot
- Spot light creates cone-shaped beams from a single direction
- Area light simulates light from surfaces, producing soft-bordered shadows
- Sun light provides constant intensity from an infinitely distant source
- Settings and Controls
- All lights have power settings in Watts, with negative values recommended
- Point lights have size control for spherical surfaces
- Spot lights have size and blend controls for cone shape
- Area lights can be shaped as rectangles, squares, disks, or ellipses
- Power and Realism
- Sun lights use Watts per square meter, typical values range from 200 to 1000 W/m²
- Realistic power values depend on light type and size
- Human eyes adapt to light brightness, rendering engines don't
- Light color affects perceived brightness: green appears brightest, blue darkest