• Games
    • Link and switch puzzle game uses 2D physics engine
    • Shapeshift game features animal shapeshifting and earthquake avoidance
    • The Cube competition entry uses cellular automata for room creation
    • Overrun Room is procedurally generated arena shooter
    • Zombies game spawns more zombies with more rescued humans
    Game Mechanics
    • Platformer examples include one-way platforms and ladder climbing
    • Virtual gamepad control and tester functionality provided
    • Click and drag controls implemented for camera movement
    • Game pausing and menu switching demonstrated
    Graphics and Effects
    • Screen shake and radial blur effects implemented
    • Simple lights and coin magnet examples provided
    • Tilemap layers and collision detection demonstrated
    • Parallax effects controlled by mouse or accelerometer
    Development Tools
    • PlayFab SDK integration demonstrated
    • DefPro profiler data manipulation implemented
    • Localization system for text translation
    • Factory system for passing properties to game objects

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