- Games
- Link and switch puzzle game uses 2D physics engine
- Shapeshift game features animal shapeshifting and earthquake avoidance
- The Cube competition entry uses cellular automata for room creation
- Overrun Room is procedurally generated arena shooter
- Zombies game spawns more zombies with more rescued humans
- Game Mechanics
- Platformer examples include one-way platforms and ladder climbing
- Virtual gamepad control and tester functionality provided
- Click and drag controls implemented for camera movement
- Game pausing and menu switching demonstrated
- Graphics and Effects
- Screen shake and radial blur effects implemented
- Simple lights and coin magnet examples provided
- Tilemap layers and collision detection demonstrated
- Parallax effects controlled by mouse or accelerometer
- Development Tools
- PlayFab SDK integration demonstrated
- DefPro profiler data manipulation implemented
- Localization system for text translation
- Factory system for passing properties to game objects