Game testing is the process of discovering and documenting software defects in video games. Early games required only one or two testers due to limited scope. Modern games need larger QA teams for complex projects
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EOL testing ensures proper functioning of automotive electronic control units. ECU controls engine management, transmission, and infotainment systems. Testing simulates real-world conditions and checks for defects
Regression testing verifies that code changes haven't affected existing features. It ensures software stability and performance after modifications. Helps identify bugs introduced by new changes or enhancements
Testing is necessary because humans make mistakes in all aspects of their work. Software defects can cause harm to people, environment or companies. Testing helps identify and fix defects to reduce operational failures
88% of customers abandon buggy software systems. Testing is now integrated into SDLC from project inception. Testing follows lifecycle similar to SDLC