Global gaming market valued at $282 billion, projected to reach $363 billion by 2027. Approximately 3.32 billion active gamers worldwide, up 1 billion in eight years. US has over 3,000 esports players, 3x more than any other nation
Consoles display games and control players via video signals. Home consoles require fixed location and separate controllers. Handheld consoles include built-in display and controller. Hybrid consoles combine home and handheld capabilities
Blade Ball is a ball deflection game with trading hub feature. Players can sell items at set prices through community-assigned values
Valve generated $13 billion in total revenue in 2022. Steam store generated approximately $10 billion in revenue. Valve's net worth reached $7.7 billion in 2022
1.31 billion active gamers worldwide in 2024, 16.35% of global population. Gaming revenue expected to reach $625.64 billion by 2028. China leads with 742.19 million gamers, generating $94.49 billion in revenue
Steam Trading Cards are earned by playing games and limited in quantity. Most cards are available for low or moderate prices. Foil cards from obscure games are particularly valuable. Prices change hourly, with some cards reaching new highs