Created by Andrew Stine and Mike Watson for Doom's 10th birthday celebration. Lists top 10 WADs from 1994 to 2003 by writers' opinions. Contributions from Colin Phipps, Matthew Dixon and Liam Mason. Total of 102 mods in top 100 due to shared slots
Created by John Romero for original 1993 Doom game. Initially unnamed to increase player immersion. Based on Wolfenstein's B.J. Blazkowicz through Wolfenstein RPG
Created by John Carmack and team in 1992. Original game launched in 1993 as episodic format. Original Doom sold one million copies and pioneered first-person shooters. Doom 64 introduced new engine and improved graphics in 1997
Doom (1993) pioneered FPS genre alongside Wolfenstein. Doom 2 (1994) introduced larger, non-linear level design. Final Doom (1996) combined two megawads into massive package. Doom 64 (1997) was console exclusive before modern port
Main character in Doom series, known as Doom Marine or Doom Slayer. Originally appeared in Doom 64, later confirmed as original Doom Guy. Lives billions of years, possibly in late twenties to early thirties
BFG fires green plasma ball dealing damage between 100-800 points. Aftershock damage occurs in cone shape, hitting targets 45 degrees wide. Aftershock cone consists of 40 hitscan shots dealing 49-87 points. Maximum theoretical damage is 3480 points, practical damage under 3000