Skills represent specific aspects of 6 ability scores in D&D 5e. Players make skill checks by rolling d20s with ability score modifiers. Proficiency bonuses can be applied to corresponding ability checks
Hit dice determine character's starting and maximum health points. Hit points represent total health, hit dice show total health potential. PCs start with d6 (sorcerer/wizard), d8 (other classes), d10 (fighter/paladin), d12 (barbarian)
Saving throws resist harmful effects on characters. Successfully rolling a d20 prevents or reduces effects. Failure means character is fully affected
Initiative measures character's ability to act fast at battle start. Initiative order determines turn order in combat. DM determines when to roll initiative, players roll when combat starts
Character builders help streamline D&D 5e character creation process. Builders generate stats and essential questions for both players and DMs. Guide compiles top 10 builders for D&D 5e character creation
Attack roll uses d20 plus various modifiers including ability modifiers and proficiency. Attribute modifiers apply to melee weapons (Strength), finesse weapons (Strength/Dexterity). Ranged weapons use Dexterity, thrown melee weapons use normal attribute. Spell attacks use class-determined spellcasting modifier. Class features like Bardic Inspiration can add dice to attack rolls