Energy points are consumed by bases, refineries, and base guns. Each refinery upgrade costs 5-11 energy points. Military points are used by units and troops. Maximum production allowed is 1099 points above base energy. Military points can be increased through Military Central and Office
Max speed determines unit movement capabilities under ideal conditions. HP represents total damage resistance, depleting to zero leads to destruction. Organization indicates combat readiness, refilling through supply and movement. Reconnaissance and suppression abilities affect battle tactics. Weight affects transportation requirements and supply usage
Real-time grand strategy game set in medieval Europe. Over 200 kingdoms available across Europe, North Africa, and Asia. Real-time gameplay with no turns required. Supports up to 6 players in multiplayer
Imperial Legionary offers best armor and shield, excels against tier 5 infantry. Khuzait Darkhan excels against cavalry but has weaker armor
Villagers can collect food from farms and mine stone and gold. Animal pens allow harvesting animals for resources. Mines and mills produce resources slowly over time
Longbowmen from England excel with armor-piercing projectiles and stake placement. Musketeers offer highest damage and range among all missile units. Pavise Crossbowmen provide protection while reloading with shields