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Unity2D Fullscreen Background Implementation
kylewbanks.com/blog/create-fullscreen-background-image-in-unity2d-with-spriterendererYapay zekadan makale özeti
- Problem and Solution
- Original code struggled to maintain aspect ratio when scaling sprites
- Unity scale is independent of sprite resolution
- Dynamic scaling based on sprite size and camera dimensions is recommended
- Implementation Steps
- Create Background GameObject with SpriteRenderer component
- Calculate camera height using orthographicSize property
- Determine sprite size from SpriteRenderer component
- Scale sprite based on camera size divided by sprite size
- Set background position to 0,0 for runtime stability
- Results
- Background maintains aspect ratio regardless of camera orientation
- Works with both landscape and portrait camera views
- Unity handles aspect ratio internally automatically
- Solution works with any background image