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Unity Update vs FixedUpdate Usage Guide
john-tucker.medium.com/unity-update-versus-fixedupdate-7a4d4d7bc1f5Yapay zekadan makale özeti
- Background
- Author is learning Unity for web-powered AR solutions
- Official Unity tutorials found less useful than Udemy's Beginner course
- Timestep Differences
- Update runs before each render at variable frame rates
- FixedUpdate runs before physics updates at 50fps
- Unity's default fixed timestep is 0.02 seconds
- Animation Implementation
- Manual animations need speed units in seconds
- Physics-based animations update during physics updates
- Animation controllers can update before or during physics
- Timestep Mixing Issue
- Mixing timesteps causes inconsistent movement between GameElements
- Slowing physics updates to 10fps creates similar problem
- FixedUpdate recommended for all game state
- Update should handle user input and visual effects