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    Roblox Events System

    create.roblox.com/docs/scripting/events

    Yapay zekadan makale özeti

    Core Concepts
    • Events are occurrences that can be listened for and responded to in Roblox
    • Roblox scripting is event-driven, unlike frame-by-frame engines
    • Events automatically fire in response to specific actions and changes
    Function Connections
    • Functions are connected to events using Connect() method
    • Events typically pass arguments to connected functions
    • Anonymous functions can be connected for parent scope variables
    Event Management
    • Disconnect() method stops function execution after event
    • Once() method allows connecting functions only once
    • Wait() method waits for specific event to fire
    Event Types
    • Bindable events enable communication between scripts on same side
    • Remote events allow communication across client-server boundary

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