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Redshift Volume Shader Overview
help.maxon.net/c4d/en-us/Subsystems/Default/Content/html/Volume+Shader.htmlYapay zekadan makale özeti
- Core Concepts
- Volume shader renders heterogeneous objects like clouds and smoke using voxel data
- Shading consists of Scatter, Absorption, and Emission components
- Volume objects must be stored fully on GPU memory
- Scattering and Absorption
- Scatter controls volume brightness through light scattering
- Absorption determines volume opacity and light transmission
- Scatter and absorption coefficients must be balanced for realistic results
- Emission
- Emission creates effects like fire and explosions
- Uses temperature channel for physically correct rendering
- Color ramp or Blackbody mode available for emission control
- Advanced Features
- Volume trace depth controls multiple scattering effect
- Shadow density scale simulates multiple scattering without affecting shape
- Extinction Falloff enables realistic multiscatter without performance penalty
- Range remapping allows adjusting OpenVDB channel values
- Implementation
- Requires at least one channel from volume object
- Needs volume contribution set to greater than 0
- Compatible only with Brute Force global illumination
- Cinema 4D 2023.1 includes Pyro Volume material preset