• General Characteristics
    • MDL format is used in Quake (1996) for 3D modeling
    • Files contain geometric data, 8-bit textures, and frame-by-frame animations
    • MDL files have .mdl extension and are binary with header and data sections
    Technical Details
    • Header contains magic number, version, scale/translate, bounding radius
    • Maximum 2048 triangles, 1024 vertices, 1024 texture coordinates allowed
    • Files are stored in little-endian (x86) format
    • Texture data stored as arrays of skinwidth*skinheight elements
    Data Structure
    • Vertices contain compressed coordinates and 162 normal vectors
    • Frames consist of vertex lists and animation information
    • Texture coordinates divided into frontface and backface pieces
    • Models support both simple frames and frame groups
    Animation
    • Models are animated frame-by-frame using linear interpolation
    • Interpolation percentage ranges from 0.0 to 1.0
    • Texture coordinates are constant across all frames
    • Maximum 256 frames allowed in MDL files

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