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Adding Lighting in Blender
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- Area Lighting
- Area Light is a common light object accessed via Shift + A
- Light can be moved using G key and X/Y/Z coordinates
- Area Light emits light rays from a plane with adjustable power and size
- Light strength depends on distance from the object
- Other light types include Point Light, Spot Light, and Sun Light
- Image Based Lighting
- World defines scene environment with surface shader
- HDRI images provide realistic lighting data
- Environment Texture option must be selected in World tab
- Color space options can be adjusted for different results
- Free HDRI textures available from PolyHaven