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    Unreal Engine Logging Guide

    unrealcommunity.wiki/logging-lgpidy6i

    Yapay zekadan makale özeti

    Basic Concepts
    • Logging records runtime events and function calls in text files
    • UE_LOG macro outputs logs to files with customizable verbosity levels
    • UE_LOGFMT introduced in UE5.2 provides cleaner syntax for basic types
    Log Access Methods
    • Logs stored in ProjectName\Saved\Logs folder after Play-In-Editor sessions
    • Real-time logging available in Output Log tab during Editor sessions
    • Logs accessible via console command or executable shortcuts
    Verbosity Control
    • Log verbosity levels range from VeryVerbose to VeryLow
    • Default verbosity set in Engine.ini or DefaultEngine.ini
    • Runtime verbosity can be changed via command line or console
    Custom Logging
    • Custom categories can be created using DECLARE_LOG_CATEGORY_EXTERN
    • Categories can be prefixed with "Log" for alphabetical sorting
    • CompileTimeVerbosity must be set to "All" for proper logging
    Screen Messages
    • Screen messages can be added using AddOnScreenDebugMessage()
    • Messages can be displayed for specific time periods
    • Viewport Stats Subsystem added in UE4.26 for viewport messages

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