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Unreal Engine 5 Animation Retargeting Guide
baemincheon.github.io/2022/10/04/retargeting-animations-in-unreal-engine-5/Yapay zekadan makale özeti
- Setup and Basics
- Animation assets are bound to specific skeletons, making them incompatible between different skeletons
- Retargeting allows reusing animations by matching bones between different skeletons
- Project Lyra and Animation Starter Pack are required for retargeting
- Setup Process
- Create IK Rigs for each skeleton mesh (UE4 and UE5)
- Set pelvis as retarget root for most cases
- Create IK Retargeter between source and target skeletons
- Use chains to group bones for retargeting
- Advanced Features
- Auto-Map Chains automatically matches chains of similar names
- Edit Pose feature allows matching different skeleton poses
- Chains must be created before editing poses
- Export animations between skeletons using RetargetedAnimations folder
- Important Notes
- Chain settings must match between skeletons
- Finger animations require careful attention
- Target Actor Offset affects bone rotation precision
- Unreal Engine doesn't support copying chain settings