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    Unreal Engine 5 Animation Retargeting Guide

    baemincheon.github.io/2022/10/04/retargeting-animations-in-unreal-engine-5/

    Yapay zekadan makale özeti

    Setup and Basics
    • Animation assets are bound to specific skeletons, making them incompatible between different skeletons
    • Retargeting allows reusing animations by matching bones between different skeletons
    • Project Lyra and Animation Starter Pack are required for retargeting
    Setup Process
    • Create IK Rigs for each skeleton mesh (UE4 and UE5)
    • Set pelvis as retarget root for most cases
    • Create IK Retargeter between source and target skeletons
    • Use chains to group bones for retargeting
    Advanced Features
    • Auto-Map Chains automatically matches chains of similar names
    • Edit Pose feature allows matching different skeleton poses
    • Chains must be created before editing poses
    • Export animations between skeletons using RetargetedAnimations folder
    Important Notes
    • Chain settings must match between skeletons
    • Finger animations require careful attention
    • Target Actor Offset affects bone rotation precision
    • Unreal Engine doesn't support copying chain settings

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