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Minecraft Simulation Distance Settings
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- Bedrock Edition
- Simulation distance controls mob spawning and tick updates
- Values range from 4 to 12 in increments of 2
- Maximum tick distance is 12 chunks (192 blocks) from player
- Pure redstone circuits function infinitely far away
- Mobs spawn within 24 blocks from player
- Mobs with persistence don't despawn, fish always despawn above 40 blocks
- Java Edition
- Minimum simulation distance is 5, maximum is 32 chunks
- Simulation distance defines ticked region around player
- Redstone, fluid flow, and crop growth limited to 13x13 chunk column
- Performance is better with simulation distance than render distance
- Entity Visibility
- Server sends entity information beyond certain distance
- Client renders entities based on render and entity distance settings
- Hard visibility limit is 128 blocks horizontally
- Entities visible only within intersection of circular and cylinder columns