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    Minecraft Simulation Distance Settings

    minecraft.fandom.com/wiki/Simulation_distance

    Yapay zekadan makale özeti

    Bedrock Edition
    • Simulation distance controls mob spawning and tick updates
    • Values range from 4 to 12 in increments of 2
    • Maximum tick distance is 12 chunks (192 blocks) from player
    • Pure redstone circuits function infinitely far away
    • Mobs spawn within 24 blocks from player
    • Mobs with persistence don't despawn, fish always despawn above 40 blocks
    Java Edition
    • Minimum simulation distance is 5, maximum is 32 chunks
    • Simulation distance defines ticked region around player
    • Redstone, fluid flow, and crop growth limited to 13x13 chunk column
    • Performance is better with simulation distance than render distance
    Entity Visibility
    • Server sends entity information beyond certain distance
    • Client renders entities based on render and entity distance settings
    • Hard visibility limit is 128 blocks horizontally
    • Entities visible only within intersection of circular and cylinder columns

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