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    Dear ImGui Integration Guide

    github.com/ocornut/imgui/wiki/Getting-Started

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    Preamble and Setup
    • Tutorial focuses on integrating Dear ImGui into C++ applications
    • Examples provided demonstrate various windowing and graphics APIs
    • Examples are raw and cannot showcase texture usage
    • Game loop assumes continuous updates at 60 FPS
    Compilation and Linking
    • Dear ImGui can be built as master or docking branch
    • Include imgui/ and corresponding backend files in project
    • Direct linking recommended over static/shared library approach
    • Most linking issues stem from underlying windowing/graphics tech
    Backend Integration
    • Multiple backend combinations supported including DirectX11/12, GLFW, SDL2
    • Each backend requires specific initialization and event handling
    • Docking and multi-viewports features available in docking branch
    • Vulkan integration most complex but works with most setups
    Usage
    • Create Dear ImGui context with ImGui::CreateContext()
    • Initialize platform and rendering backends
    • Poll events and call backend functions during main loop
    • Destroy context and call backend shutdown functions
    • Check input capture settings in application logic

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