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    Video Game Monetization Evolution and Models

    en.wikipedia.org/wiki/Video_game_monetization

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    Historical Development
    • Game monetization traces back to real-life game tools sales before computers
    • Arcade games pioneered microtransactions in 1970s-80s
    • Computer technology enabled home gaming in 1980s
    • Online gaming emerged in late 1990s with subscription models
    Major Monetization Models
    • Retail purchase remains traditional but declining due to digital distribution
    • Digital distribution allows online game downloads
    • Subscription model requires ongoing payments for game access
    • Microtransactions offer in-game content upgrades at low prices
    • Downloadable content expands base games with additional features
    • Premium currency enables microtransactions in free-to-play games
    • Loot boxes provide random in-game rewards
    • Battle passes offer tiered content access with microtransactions
    Current Trends
    • Mobile games now account for 51% of industry
    • Games as a service model gaining popularity
    • Blockchain technology shows potential for monetization
    • Publishers increasingly focus on player retention metrics
    • Industry revenue expected to reach $138 billion in 2018
    Legal and Ethical Considerations
    • Software licenses limit second-hand game sales
    • Monetization methods affect game design and player experience
    • Some monetization models criticized for excessive greed
    • Loot boxes face legal and regulatory challenges

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