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Video Game Monetization Evolution and Models
en.wikipedia.org/wiki/Video_game_monetizationYapay zekadan makale özeti
- Historical Development
- Game monetization traces back to real-life game tools sales before computers
- Arcade games pioneered microtransactions in 1970s-80s
- Computer technology enabled home gaming in 1980s
- Online gaming emerged in late 1990s with subscription models
- Major Monetization Models
- Retail purchase remains traditional but declining due to digital distribution
- Digital distribution allows online game downloads
- Subscription model requires ongoing payments for game access
- Microtransactions offer in-game content upgrades at low prices
- Downloadable content expands base games with additional features
- Premium currency enables microtransactions in free-to-play games
- Loot boxes provide random in-game rewards
- Battle passes offer tiered content access with microtransactions
- Current Trends
- Mobile games now account for 51% of industry
- Games as a service model gaining popularity
- Blockchain technology shows potential for monetization
- Publishers increasingly focus on player retention metrics
- Industry revenue expected to reach $138 billion in 2018
- Legal and Ethical Considerations
- Software licenses limit second-hand game sales
- Monetization methods affect game design and player experience
- Some monetization models criticized for excessive greed
- Loot boxes face legal and regulatory challenges