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    RimWorld Training Guide

    rimworldwiki.com/wiki/Training

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    General Training Principles
    • Skills improve naturally through daily tasks with high priority
    • Untrained workers can cause problems like food poisoning and resource waste
    • Training becomes less effective after 4000 XP daily cap
    Special Training Methods
    • Combat training can be done manually or through hunting
    • Construction training requires smoothing walls and floors
    • Cooking training possible through butchering, brewing, or smokeleaf production
    • Crafting training requires making items at crafting spots or tailoring benches
    • Medical training most efficient through surgeries and animal patients
    Training Tips
    • Create temporary zones to restrict trainees to specific tasks
    • Use low-quality materials for crafting to avoid waste
    • Avoid training valuable materials like steel and textiles
    • Spread out medical procedures over multiple doctors
    • Use prisoners for non-elective surgery training
    Quality Considerations
    • Crafted items have market value based on quality and materials
    • "Awful" items have 50% market value multiplier
    • "Poor" items have 75% market value multiplier
    • Quality affects both value and usefulness of crafted items

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