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Mouse Movement Methods in Unity 2D
gamedevbeginner.com/how-to-move-an-object-with-the-mouse-in-unity-in-2d/Yapay zekadan makale özeti
- Basic Methods
- Mouse movement requires adding Collider component and using physics functions
- Screen to World Point converts mouse position to game world coordinates
- Overlap Point function detects collisions between mouse and objects
- Advanced Methods
- 3D objects need Raycasts for depth-based selection
- Sorting Order helps select objects based on visual display order
- Rigidbody movement provides better performance than Transform-based methods
- Dynamic Rigidbody allows throwing objects using mouse velocity
- Alternative Approaches
- Renderer bounds can be used without physics for non-collider objects
- UI objects can be moved using built-in Event Triggers
- Click Manager script handles mouse input and selection
- Global variables enable objects to access mouse position without references