- Basic Concepts
- Tick Types
- Game ticks complete in-game loops for various activities
- Redstone ticks equal 2 game ticks (0.1 seconds)
- Chunk ticks update 128 blocks around player in Java edition
- Random ticks update random blocks in Java (3) or Bedrock (1)
- Special Features
- Scheduled ticks allow blocks to request future updates
- Maximum 65,536 scheduled ticks per game tick (Java)
- Maximum 100 scheduled ticks per game tick (Bedrock)
- Tick speed can be changed using /gamerule command
- Performance Impact
- Multiple heavy activities can cause lag in tick speed
- Redstone components and mobs can affect tick speed
- Higher tick rate improves farm productivity but may cause lag