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Hollow Knight Grimm Troupe DLC Guide
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- Lore and Activation
- Grimm Troupe is a traveling group led by Troupe Master Grimm
- DLC requires defeating False Knight and finding corpse lantern
- Grimchild charm is given by Troupe Master for DLC progression
- First Encounter
- Grimm fights in theatrical dance-like combat with fireballs
- Grimchild charm provides fireball support during battle
- Fire Bats, Dive Dash, and Pufferfish attacks are key abilities
- Dash Slash Nail Arts deal 2.5x damage with range advantage
- Second Encounter
- Grimm transforms into Nightmare King Grimm after collecting flames
- Battle requires matching rhythm with fiery attacks
- Fire Bats now release multiple targets from different angles
- Dive Dash and Uppercut now have increased damage and range
- Dream Shield charm blocks fire bats attacks
- Conclusion
- DLC ends with Grimm fading away and circus disappearing
- Divine and her tent remain until interaction with Leg Eater