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D&D 5e Armor Class Calculation Guide
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- Basic Concepts
- Armor Class (AC) represents character's defensive capabilities in D&D 5E
- AC starts at 10 for unarmored characters
- Higher AC values indicate better defense potential
- Armor Types and Calculations
- Light armor allows +4 Dexterity modifier addition
- Medium armor allows maximum +2 Dexterity modifier addition
- Heavy armor provides fixed AC values regardless of Dexterity
- Shields add +2 to AC when equipped
- Additional Defense Methods
- Magic items like Bracers of Defense provide +2 bonus
- Spells like Shield and Barkskin can temporarily increase AC
- Half cover adds +2, three-quarters cover adds +5
- Monks and Barbarians have unique AC calculation rules
- DM Role
- DMs can use AC mechanics to create engaging combat scenarios
- AC affects how attacks hit characters
- DMs must consider enemy attack bonuses relative to player AC